Graphics engineer to inject godot viewports into DX11 render pipelines
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Posted
1d ago
Location
Remote
Duration
N/A
Source
Project Description
I am writing an overlay tool for a DX11 application, right now the overlay is a transparent window that sits on top of the target application, I also have an plugin for the target application that is capable of running imgui. The goal is to inject the overlay window directly into the application usi...
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