Card ART Jobs
Real-time card art job listings, sourced from ATS systems, company career pages and community job boards. New roles added around the clock.
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Real-time card art job listings, sourced from ATS systems, company career pages and community job boards. New roles added around the clock.
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Hello, we are making a card game and in need of a lot of, 400 unique artworks(16 mostly elemental sets and 25 unique cards in each set), in a relatively shorter time. We are okay with working with multiple people because it is just too many. Still we are not certain here, would like to see how much …
Hi all! Im a solo dev currently building a 2D multiplayer card game in Unity (current placeholders are a top down view). The theme I am going for is a dark industrial setting, specifically taking place inside of a boiler room of sorts. Its got iron, brass valves, steam, embers, etc. The **MAIN…
I have AI-generated conversation card designs with Indian design and flair that need to be cleaned up and vectorized for professional printing. **What I need:** **Card backs (One design with 2 color variations):** * Clean up and vectorize ornate archway/mountain illustration * Sharpen borders, pa…
$300 /hr
I'm getting ready for the 2nd printing of my card game and I am looking for an artist to do the artwork this time. The first printing used AI artwork and I made a promise that if the first printing sold out, the 2nd printing would be original human created art. I have a document that I created and …
We need approximately around \~60 unique sigils / symbols that fit a dark aesthetic. Please note this is strictly for the symbols themselves, not full card layouts or character art. I'll be glad to share more details regarding the theme, timeline, and compensation to interested ones. Important :…
We're building a **2v2 competitive mobile card game** rooted in modern Arab culture and we need someone who can make it look and *feel* great. **This is not a "make some card frames and call it a day" role.** Animation is central to what we're building. Every draw, flip, reveal, and play needs to f…